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重点推荐拉FM Online(Football Manager Live Beta)参与全球内测。更新发布日期

本主题由 vivienqiu 于 2008-1-28 20:24 加入精华

重点推荐拉FM Online(Football Manager Live Beta)参与全球内测。更新发布日期

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[转帖]重点推荐拉FM Online(Football Manager Live Beta)参与全球内测。更新发布日期FM08发布后没几天,SI就开始FM online 08 Game World 4的全球内测就开始了。

玩了了一个赛季(现实中1个月的时间)后,SI发布了补丁,游戏引擎也换了,哈哈,,在做出一些调整以后,成绩终于有所改进。贴点图上来。

有时间再写点介绍上来吧。


官方游戏介绍:

Football Manager Live is a newconcept in football management. Put your managerial skills to the testin a 'real-time' environment where you compete live and online againstyour friends or rivals.

特点:

    * Create and manage your very own football club. Choose your colours and badge, design your kit and name your stadium.
    * Build your own dream team from the huge Sports Interactive database of real-world players within the Football Manager database.
    * Compete in Football Manager Live gameworlds 24 hours a day, 365 days a year in your quest to top the rankings table.
    * Create and run your own league and cup competitions. Take on the world or simply compete for bragging rights with your friends.
    * A comprehensive transfer system allowing you to buy, sell and loan players, as well as bidding for new players with the exciting auction system.
    * If you invest in an expensive squad, you'll need on-field success to win tournaments and climb the rankings to balance your finances.
    * Go head to head and utilise all your football management knowledge as you pit your wits against other human players in a unique match-day experience.
    * Real-time SMS alerts mean you are never far away from the action.

最新消息:

好消息: 此游戏计划于08年春季发布。预计在3月份,时间不长,大家热情起来吧!!!
坏消息: 此游戏为XX游戏。(XX=收费)

[ 本帖最后由 JERRY021 于 2008-1-28 20:04 编辑 ]
附件: 您所在的用户组无法下载或查看附件
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(原创翻译小组FMT翻译)

Who is making the game?
The game is being led by Oliver Collyer, co-founder of Sports Interactive, who - having left the studio a few years ago to go travelling - came back with
the idea of making a mainstream, massively multiplayer football management game.

游戏制作者是谁?
该游戏由Oliver Collyer牵头进行制作。Oliver Collyer是SI的创始人之一,几年前开始外出旅行,一度离开了工作室。而现在,他带着这个制作一个主流的,大型的多人互
动的足球经理游戏的想法回来了。

When will it be released?
It is currently due for release in March 2008. We are announcing the game now so we are able to have a long beta-test phase, having been in alpha-test
phase since last Autumn.

游戏的发布时间?
目前预计08年三月发布。我们现在宣布游戏,因此我们仍有较长时间进行第二期测试,而我们从去年秋天就开始了第一期的测试。

What do I need to play FML?
Use of a PC or a Mac and an internet connection.
It’s likely that we’ll look at other platforms in the future.
What type of internet connection and speed is recommended to enable the game to run smoothly?
Any broadband connection should be fine – we haven’t tested the game on older modem connections yet, but will do so during beta testing.

玩FML,我需要准备些什么呢?
带有网络的PC电脑或者苹果电脑。
将来我们极有可能关注其他游戏平台。
何种类型的网络连接以及网速才能保证游戏流畅?
任何带宽都能保证流畅——当然我们还没有在拨号连接下测试过游戏,但这个我们会在第二期的测试中进行。

Why has SI decided to make a separate massively multiplayer game?
There are lots of reasons – initially it was because Oliver Collyer (co-founder of Sports Interactive) wanted to make the game, having got back from
travelling with a creative itch. As development has continued, we’ve looked into the area a lot and believe there to be a big hole in the market, which
we intend to fill.
On top of this, there are many people who have played our games over the years that have felt the hardcore nature of the series is too much for them, or
they simply didn’t have the time to play the game anymore as circumstances for them had changed. With Football Manager Live, people will have the
opportunity to play as often, or as little, as they want.

为何SI决定制作一个单独的大型多人互动游戏呢?
原因有很多——最开始是因为带着创作热情旅行归来的Oliver Collyer的想法。随着开发的深入,我们对此领域的了解也越发的深入并深信这里存在有我们可以弥补的巨大市
场空白。
接下来,我们要说的是,有许多玩家已经玩过我们的游戏很多年了,他们对此系列已经有所审美疲劳了,或者他们仅仅因为环境的变化而没有时间来玩。而有了FML之后,他们
就有机会随心所欲地玩游戏了。

How much will it cost to play?
We have not finalised the business model yet. However, we see the game as a money-saving device – it is likely to cost the price of a few pints per
month to play, but because people will be staying in more often to play the game they will save money in the long run!

玩游戏的开销?
我们还没有最后确定付费模式。不管怎么说,我们把FML当做省钱机器——因为游戏,可能每个月它会让你付出一些金钱,但是长远看来,你会因为花了时间玩游戏而没时间做
其他的事情——实际上也许会更省钱。

What methods of payment will be available?
The plan is to accept every major credit and debit card, alongside a number of other payment platforms for those that do not have cards.

关于付款方式?
计划是接受主流的信用卡和借贷卡,同时也为非持卡的朋友准备了相当数量的其他付款平台。

What languages will it be in?
Initially, the game will only be available in English. Over the coming years it will be released in as many languages as possible. It’s not just about
translating the game itself, which is easy; it’s also about adding local support for each language we add. We’re being sensible and will be trying to
walk before we can run.
What happens when everyone wants to be one particular team, like Watford or Everton? No-one will be able to be Watford or Everton.
You don’t play as a set real-world team; you make your own team and pick a squad, much like a fantasy sports game.

关于游戏的语种?
首先游戏只有英文版。在接下来的几年中会陆续发布其他语种版本。这并不是简单的游戏翻译;而是会附带本地化的游戏支持。在这个问题上,我们会理智对待,绝不好高骛
远。
如果大家都去选择一只特定的球队,比如Watford或者Everton,会怎么样呢?答案是没有人能成为上述两只球队。
因为你并不会选择某支现实中的球队;你需要自创球队,并选择主场等,这和虚拟的体育游戏很相似。

How do you choose your initial squad?
All players in the database have wage demands and you have a set wage budget at the start, so you pick your players according to that budget. The whole
FML database is available to you when you start the game, although once a player joins a team in a gameworld they are no longer available to everyone
else. In that way we can stop multiple teams having the same players.

如何选择你的初期阵容?
数据库里的所有球员都对应一个薪水要求,你开始的时候也需要设置薪水预算。对于你来说,当你开始游戏的时候,FML里面的所有球员都是可用的,然后当一名球员在游戏世
界中加入某支球队后,其他玩家就不能用他了。我们可以用这种方式来避免多支球队共用一名球员的情况出现。

What happens when all the best players are taken up?
Doesn’t that mean new users joining a gameworld are disadvantaged? Not really. Because there are so many players available in the database and users
start with relatively small wage budgets, it means that all the best players can’t be snapped up immediately. And while we don’t want to go into too
many details now, we have an effective system in place to ensure that there are still good players available for all.

当所有的顶尖球员被买走后会出现什么情况?
那难道不是意味着新玩家加入游戏后会处于被动吗?这并不正确。因为在数据库里,可用的球员非常多并且当玩家开始的时候薪水预算都特别低,这就代表所有的顶尖球员并
不会马上被抢购一空。同时我们不会现在就谈及太多细节,我们具备有效的系统来确保玩家都有好的球员可用。

Is there a transfer system?
As manager, you have the ability to buy and sell players as well as loan them out to other teams. With all transfer auctions, the selling team selects a
minimum price they would accept for the player, along with an instant-buy amount. They also select an end date for the auction and other teams are then
free to make bids right up ‘til the auction ends.
With free transfers and general wage auctions, teams bid for players and the one who offers them the most wages per day gets the players.
With all transfer activity, you need to ensure that you remain within the constraints of your club finances and beware of gazumping.

有转会系统吗?
作为足球经理,你有权来买卖球员,也可以把球员租借给其他球队。转会期间,卖方会有一个球员的底价,也可以设置一个一口价。他们也可以设置转会的截止日期。其他的
球队就可以在转会结束前来自由竞拍。
在自由转会期间,给球员出价高并能提供最高日工资的买方将得到球员。在一切的转会活动中,你要确保这一切开销处于俱乐部财政负担能力之内,并当心商业诈骗。

How does the league table work with 1,000 teams in each gameworld?
In the main gameworld rankings, it’s not a case of three points for a win; you are awarded points for winning (or losing points for losing) based on
a lot of different factors including, but not limited to, the position of the two teams, whether the game has been played home or away and the size
of the win. There are all sorts of clever bits in there to ensure that teams that play hundreds of games a month don’t get a “levelling” advantage
over those that play a couple of games a day, so it’s possible for any team to do well, not just those that play the most games.

游戏中有近千只球队,联赛排名表如何工作?
在游戏里的主要排名并不是依据赢一场得三分这个规则;赢球得分或者输球失分是基于多种不同因素的,但又不局限于此,两支球队的排名,是否主客场,净胜球等。有
许多智能的判断来确保一个月进行几百场比赛的球队排名会“领先”一天只踢两场比赛的球队,因此任何一支出色的球队都可能获得领先,而不是那些比赛场次多的球队

Do all of the teams have to play one another?
No, not at all. You can play friendlies against any team who happens to be online, or you can join or set up competitions.
所有球队需要捉对厮杀?
根本不需如此。你可以和线上遇到的任何一支球队进行友谊赛,也可以加入或者发起挑战赛。


以下部分由小Tom翻译


How do competitions work?

For the most part, competitions will beuser generated. They are very easy to set up, with lots of parametersavailable. You can have cup or league competitions, or a combination of thetwo, set how many points for a win (those points are separate to actualrankings points) and also define what rank of team can enter said competitions.There are deadlines by when each match has to be played to ensure that thecompetitions don’t go on for ever.

There may well be someofficial organised competitions inside the gameworld too, but if there are any,they will be optional.

如何进行竞赛?
在大多数情况下,比赛将有用户开始的.他们很容易成立比赛,有很多参数可用.你能够进行杯赛或者联赛,或者是两者的结合,定多少分胜出 (对这些分数都单独实际队伍分数) ,并界定哪些级队可以进行竟赛. 在最后限期的时候,每场比赛都必须进行,以确保比赛不会永远持续下去.
可能还有一些官方主办的比赛内出现在游戏中,但如果有,他们将进行选择.


When can matches be played?

24 hours a day, seven days a week! Withcompetitions, there are deadlines to play the fixtures, but that doesn’t meanyou have to play them at those times – as long as you’ve played them by thedeadline, all is good.

The only limit to when a match can beplayed is whether there are other users online in your gameworld at the sametime as you.

What happens if I don’t see my competitionopponent online by the deadline for the match to be played? This is taken careof, but it’s not something we want to announce publicly yet.


什么时候玩家能进行比赛?

一天24小时,一星期七天! 在竟赛中, 是有限期的和固定的赛程,但并不意味着你要进行赛程在那一个时候,只要你在最后期限之前完成赛程,一切都是可行的.

唯一的限制是,不能看比赛的限制就是别的地方有用户与你同时在线

发生什么事情,如果我没有看到我的比赛对手在网上截止日期前和我进行比赛?
这是照顾,但是它不是我们想要向公众宣布的某些事.


Can I challenge my friends to matches?

If you are in the same gameworld, then yes,you can. And if you aren’t in the same gameworld, it will be easy to move intoanother one, although you’ll need to pick your squad again.

Once in the same gameworld, you can playagainst them day and night.


我能挑战我的朋友,一起进行比赛?

如果你是在同一游戏世界(类似我们说的游戏房间)中,那么,你可以这样做.如果你不是在同一游戏世界中,将很容易走向另一个游戏世界,
尽管你需要选择你的队伍.

一旦在同一游戏中,你可以在白天和晚上向他们进行挑战.



When will thebeta test start?

It is due to start mid May and will initially be limited to 1,000 people.


何时开始进行测试?

这是于5月中旬开始和最初将仅限于1000人.
How can I take part in thebeta test?

There will be spaces on the beta test available to our community. For moreinformation on these spots, keep an eye on www.footballmanagerlive.com for updates.

There will also be a few spaces on the beta test available as competitionprizes on a few websites, as well as a few UK-based magazines and newspapersover the coming weeks.

Please be aware that the initial beta test is only going to be for 1,000people. It is likely that there will be more spaces as we ramp up the betatesting closer to release, so keep an eye out on www.footballmanagerlive.com for more details.

我如何能参加这次测试?

将会有空间上的测试提供给我们的游戏社区.更多信息于这个站点, 请注视www.footballmanagerlive.com的更新.

也将有一些空间上测试,可作为比赛奖品就几个网站,以及一些设在英国的杂志和报纸,在未来几个星期会公布.


请注意,最初的测试是唯一可以为1000人. 在接近释放测试的时候,很可能会有更多空间作为我们通道起来测试,因此要着眼于www.footballmanagerlive.com的更多细节.
Will I only beable to play FML on my home computer?

No – the game will be easy to install on as many machines as you want. Even ifyou’re on holiday and fancy a quick match, it’ll be quick and easy to installin an internet café and access your account in the game.



我将只能在我家的计算机上玩FML?

不--对许多机器都是一样的,这游戏安装十分简便.即使你在假期时想进行快速游戏,它就会被快速和方便地安装在互联网,并存入你的帐户中的游戏.


What features of FM are incorporated into FML?

Tactics and the match engine are straight from Football Manager. Other featuresfrom Football Manager will be in Football Manager Live where appropriate, butthey are likely to be adapted specifically for the game as it’s a differentgame with a different feel better suited to a massively multiplayer game.

FML和FM有什么共同特点?

战术和配合都是直接从足球经理人移植.其它特点,从足球经理人者将在足球经理在线是恰当的,但他们有可能被改编为游戏,因为它是一个完全不同的游戏,具有不同的感觉且更适合大型多人游戏.


Will there be any connectivity with Football Manager?

You will be able to import tactics from Football Manager. There are other areaswe are looking into as well which may be importable.


和足球经理会有任何连通性?

你将能够输入足球经理人的战术.还有其他方面,我们正考虑更加好的输入方式.




Does this game mean that current online modeswill be dropped from other SI titles?

No! FML is a separate game, and we will continue to improve the online play inthe PC, Mac, Xbox 360 & PSP versions of the Football Manager series.






这是否意味着这游戏目前的在线方式将取代至其他SI游戏?

不! FML是一个单独的游戏,
而我们将继续改进游戏,在个人电脑,苹果,游戏机平台和psp版的足球经理系列.
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下面我开始文字补充.. 首先 感谢冬瓜GG修改图片大小及提供ID传图片...

然后BS一下为什么传个图片这么麻烦..冬瓜的号还只能传5张太离谱和吐血了

球员的界面本来想发不发了.告诉大家和FM一样.(传图片太麻烦了.我受不了)

比赛和FM基本一样多了聊天界面.比赛换人调整战术不中断.全场比赛有3次时间暂停.

下面来个问答这样的解释

问一下,这个online game比赛游戏时间,是和FM一样吗?是压缩时间,还是和真实足球比赛一样,假如游戏内90分钟,

就要玩足真实时间的90分钟?
当然时压缩时间了。。。不然还让不让人玩了,一直坐着90分钟看着电脑。。。

跟FM差不多,也可以设置比赛速度,low,med,fast。比如你申请用fast速度的话,对手玩家会看到这个申请,他也点一下fast,比赛就用fast,否则还是正常的。。。

(我所有内容都是转的那位幸运儿.中国2个人他居然有份太BT了)我所在的联赛信息:1-6名升级,我现在排名第2,没剩下几轮比赛了,铁定升入First Division了 ...

由于没有图片俺人工介绍下 游戏里卖的最贵的人目前是C罗375W英镑 收藏球员界面和FM差不多.近期转会也是公开的.

这个游戏里面没有“球员训练”的内容。但是球员的状态会根据比赛自动变化。。。属性attibute会降低或者升高。。。

有个球员拍卖行就是自己定好价格提交给系统有人感兴趣就直接一口价成交或者最高价成交和上网购物性质一样.

没见过日本玩家。。。貌似东南亚的玩家不少,比如新加坡,马来,我都碰到过

我也正想虐下小日本,没机会
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1.球员的属性值会上升或者下降,这就需要球员经常参加比赛保持状态,是否经常上场和近期比赛的成绩 还会影响球员的士气。

    这些内容你可以从图片中球员的属性页面看到。

2.没有卫星俱乐部。因为这个游戏不是让你操纵现实中的俱乐部,诸如AC米兰,上海申花。。。。而是,在第一次进入游戏时,你需要用起始资金自己挑选尚未被别的玩家购买的球员,组成一个俱乐部。队名,队徽,地点,俱乐部等所有的一切都是你自定义的。比如队徽你可以选择任意一张你电脑上有的图片。。。

这样规模的俱乐部不太可能像单机版那样有很完善很豪华的很高级的内容吧,除非以后慢慢添加进去,毕竟现在只是内测,一切都没确定。

3.根据2的解释,应该清楚,没有国家队。玩家也没有机会去带国家队。。。除非以后添加。

4.游戏中的球员都是真实球员,包括老的马尔蒂尼,小的Pato。。。年轻球员发挥的好很有可能会自动提高各种属性值,而一个老球员过了30岁以后很多项属性值都会出现一个斜下箭头---属性下降。。。

不可能出现你所说的一片随机球员的情况。因为SI会更新在服务器端的球员数据库,新出现的一些球员添加进去。为什么SI要设很多Game World,如果1千万人都在一个GW中的话,球员肯定不够选购和使用。

有一点是肯定的:SI说球员数据库有5万人左右;球员都是真实的。

5.玩家可以在俱乐部创建多个队伍,拥有多个Squad,只要你有钱买足够的球员。当然了,现在有很多玩家花几百块钱买一些十来岁的小球员参加青年队比赛,获得比赛奖金,用于赚钱购买大牌球员往一队补充。

6.因为没有训练内容,你不需要签约助理教练。也就是说,游戏中除了玩家,没有现实中的教练。

7.世界各地的玩家根据自己的时区方便选择联赛(按时区创建的),比如我所在的XFA联赛。

赛季开始前,选择进入该联赛的玩家会被自动分成很多小组。第一个赛季(现实中1个月为一个赛季)结束后,前4名进入XFA超级联赛(Premier League),5-8进入XFA甲级联赛(First Division),依次类推。图片中我在评级赛中获得了第九名,所以在第二个赛季分在了XFA 乙级联赛(Second Division)。本赛季结束后,每个级别联赛的前几名进入上一级联赛,后几名掉入下一级联赛。。。同时,本级别联赛的奖金也是根据赛季后的排名分配的,排名越前,奖金分成越多。

联赛的同时还有联赛杯(比如我所在的XFA Cup)在进行。联赛杯都是淘汰赛,输一场就没机会再踢了。。。我第一次首轮被淘汰,本赛季次轮被淘汰。。。很郁闷,得不到奖金了。。。

8.不存在外援的说法。自己创建球队,爱选谁选谁,只要这名球员还没有归属。如果你很想要某个球员,你可以向他的拥有玩家求购出价,前提是此玩家愿意出售。。。

前面忘记说了,当你获得一个球员的购买权时,你需要和他签一个4星期或者8星期的合同,合同到期,该球员成为自由球员,别的

玩家又可以购买了,你也可以在合同到期前和他续约。
连胜不会终止,申花一定能得到冠军

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关于球员转会问题

球队中可以给5个年轻球员“上锁”,设为保护球员,可以无条件续约。其他球员到期后成为自由球员,如果别的玩家感兴趣并且提出了更高的工资,他就去新的球队。。。当然你自己也可以给她提高工资留下他。。。

暂停有没时间限制?不会碰到有人故意暂停,自己跑了吧。 ...
Time out暂停后,会进入2分钟倒计时,如果到时仍没有点“恢复比赛”,比赛就自动继续了。。。

人跑了没关系,比赛继续进行。。。没人指挥的话,他输的更惨,让他逃跑!

比赛是在服务器端进行的,所以玩家断线与否不影响比赛进行,掉线后重新进入游戏,如果比赛还在进行,那么玩家自动进入比赛界面,可以继续指挥比赛。。。

在游戏里可以随时进行任何操作!比如在比赛的时候,你也可以去邮件系统给别的玩家发邮件,查看其他球员信息,设置球员转会等等。。。完了之后随时可以重新回到比赛。

而且任何玩家都可以进入别人正在进行的比赛中进行观战,和玩家聊天。。。
连胜不会终止,申花一定能得到冠军

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是中文的不,不是的话很难玩啊

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有中国联赛不?

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很有兴趣~~~

可惜e文不好啊~~~~

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看的我有点迷糊

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